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AY in the Cycle Evolution II [1]

VAValgards•Created August 21, 2023
AY in the Cycle Evolution II [1]
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Instructions

Once upon a time, a portal existed which was apparently destroyed before the Cambrian period. We brave time travelers must travel to the very first existences of life and stop them from destroying the portal! As life evolves, some of them will become more vicious... But one constant will not change: All of life (except for the defenders...) wants the portal. Rules (Ported from the original AY in the Cycle Evolution and added more rules): 1. The enemies HAVE to be accurate to the period and be a real creature. For example, Dilophosaurus has to appear in the Early Jurassic period, and the Woolly Mammoth has to appear in the Pleistocene. 2. The only exceptions to the above rule are the Scratch Cats or creature categories based on them (Example: Swarmer Cells) which you can add at any time. 3. Don't be OP obviously. 4. Buffing and nerfing other characters is allowed, but don't make the character extremely buffed or do nothing. 5. Units are allowed (Little defenders with HP that act like enemies... except they attack them), but they mustn't be OP either 6. You may need to add an underwater animation, as the first few periods will take place underwater. If you have no motivation, though, I added some land for each underwater period. 7. Don't edit or delete anything unless they're either breaking the rules or you're buffing/nerfing them or if they break the Scratch community guideline. 8. Buffing/nerfing is only allowed if you're going to make the said defender/enemy balanced 9. No massive defenders or enemies (Massive enemies can only be added with permission). 10. Don't add a world unless if you know what you're doing. 11. Add your defender and enemies to the thumbnail. 12. Any remixes that break the above rules will not be considered official and will most likely be ignored. 13. [OPTIONAL] You can add your defenders to the pause screen. 14. [Optional] The defenders DON'T have to be accurate to the current period. (A Triceratops in the Permian, for example.) They don't have to be a real creature either. Defenders Index: Archer Cat: Back in action, this experienced archer will shoot two arrows at once that'll somehow curve. Barbarian chief: This merciless warrior will throw his axe that will pierce through and knock back enemies! Enemies Index: "Commoni" Swarmer Cells: They are both the most common species of the genus "Swarmer Cell" and the ancestors of Scratch Cats we know today. They have a balance of health and speed. "Tinia" Swarmer Cells: These yellow, faster swarmer cells adapted to their small space and scarce food source by being smaller. Less health and generally more skittish but more speed. "Megalus" Swarmer Cells: These red, slower swarmer cells outcompeted other cells by being larger, being stronger and being a predator. This cell might eat a Tinia to gain health. Less likely to run away. "Slithero" Cyanobacteria: They are very different from ordinary cyanobacterias in that they can slither to move. Their small body makes it difficult to hit but they'll go down in one hit no matter how weak it is. Bosses Index: Stromatolite (Boss of The Proterozoic): They are moving rocks that "Slithero" Cyanobacterias hold together. Very high health.

Description

Quick remix, added 1 defender. I don't think there was no rule that restricted the project to cat defenders only, but if needed, I'll change him in a later remix.

Project Details

Project ID884407464
CreatedAugust 21, 2023
Last ModifiedAugust 23, 2023
SharedAugust 22, 2023
Visibilityvisible
CommentsAllowed

Remix Information

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