Rats really don't care, as long as they can eat scran. YouTube version: https://scratch.mit.edu/discuss/youtube/9u4Bb3LTqw0 The full animation was finished on September 1st, 2023. This project would be finished somewhere in late August, like two weeks ago. However, many priorities had stopped me during that time, so the development slowed down a lot. However, when I did get spare time, I made significant progress. Once my final priority was finished, I rested for a day, then spent two more days finishing it (well, it could have been a day if I wasn't slacking in ROBLOX.) First day back, I completed one scene and a half. Second day back and the day of release, I finished the scene and finalised everything (including adding backgrounds, particles, credits and an opening card). Now, this animation feels different from the rest, so I will rhetorically answer my questions if any of you wonder. Q1: What's with the sudden change to vector? A1: This was developed the week before I got occupied for two weeks. Realising that it took me an unnecessary amount of time for the only bitmap animated part and not to lose momentum and ideas, I decided to switch to vector. But that means the rigs suck (relying on the reshape tool), and the animation will involve many reshaping, despite the Pizza Tower characters being most animated as puppet rigs. I thought I would speed up the progress if I animate in vector. Little do I know that vector rigs, even though they have a simple biped rig and only have one perspective, take so long! The Noise, Peppino and Pepperman took a whole day, and the latter is where I needed a lot of feedback because I struggled to sprite him right. Thanks to numerous people, especially FranPun, I made the sprite how I wanted it to look. Brick and Gustavo took one day each because they were made during those two weeks. Halfway through my busy fortnight, I resumed progress slowly after The Noise and Peppino's scene. I think you understand how this project could have been finished earlier. Q2: Why did you use Turbowarp again? A2: The main reason is timing. Hear me out... The free animation software I knew only had one audio track. That means I cannot freely place audio anywhere during the animation progress other than using editing software, which I refrain from primarily due to ShareX giving better quality than VDSC and OpenShot for some reason. The animation software I was going to experiment with next was Krita, and I had already made around three audios in Audacity to animate with. The problem is that there is a very annoying desync bug. It's why I went back to Turbowarp. Timing is awful for syncing more extended audio. However, you can use timer codes to sync or split the audio. I still use Krita for arts, so it's a good use of time. It's pretty cool. Turbowarp is still unironically one of the best FREE """animation""" software, despite the only caveat being that you need to code it. That's why I made my template, which I realise needs an update for efficiency. Q3: Will you still use Turbowarp in the future? A3: Until I find a better free alternate Adobe Animate with the "audio placement" feature or Krita fixes itself, yeah... I have another Pizza Tower animation in mind already. It's going to be vector, too. My nine-year anniversary is near anyway. I do have Adobe Flash CS5.5, but eh. #animation #art #pizzatower