try in forkphorus or turbowarp using 60 fps, for the best experience!! (recommended @ https://turbowarp.org/881835651?fps=60&offscreen&clones=Infinity&limitless) NOTE: if you want to change the size of the game, go inside and change the GAME_SCALE variable - 1.25 is fullscreen. settings will be added later to adjust this! CONTROLS: keyboard -- arrow keys to move touch -- hold (or swipe) to move joystick GAME: guide pac-man through a maze, avoid four colorful ghosts and eat all of the dots to continue to the next board. eat the large flashing dots ("power pellets" or "energizers") to turn the ghosts blue and eatable for extra points. the game gets increasingly difficult with each level, speeding up and power pellets becoming less effective.
Pac-Man is owned by Bandai Namco Entertainment. this project is non-profit work in progress clone of arcade pacman in scratch!! REMIXING IS ALLOWED - give proper credits, though. patterns are possible, but you have to create new ones (because the rng is not perfect yet...) CREDITS & RESOURCES: The Pac-Man Dossier: game specifications RGMechEx: game specifications Pac-Man (iOS): joystick graphics all code (and additional art) by SuperInky (me, author of the project) (this is not a remix of dasscheit's pacman, either) TODO: - intermissions - attract mode and demo (i dont know how to implement this right now) - add settings - ms. pacman and jr. pacman? (maybe) - fix ghost passthrough being easier to pull off when ghosts are vulnerable - perfect pacman rng? (to make original patterns possible) CHANGELOG (dd/mm/yy): [28/04/25] patch - fixed a critical bug with clones (that made the game nearly unplayable after the maze restarted a few times). thanks to Snowpea175 for reporting!! [15/04/25] tiny update after a long break, but i hope its alright! more things are still coming!! - sounds are higher quality now (they were super compressed because i was originally working on sb2, sorry T^T) - adjusted death sound timing - fixed marquee and other asset positioning to be lined up correctly (fixes some cut off) - fixed ghost siren sound not resetting after each level - fixed a bug with pinky and inky's targetting bug (thats right) - changed default game scale to 150%, because im feeling nicer - [experimental] you can record gameplay by setting the RECORD variable to true (set it to false after recording to play back) - [backend] you can now set a limit to the frameskip (default is max 10 frames) - [backend] you can set the DEBUG variable to true to display collision tiles and ghost targets - [backend] you can trigger resize-stage after changing game scale to adapt it while the game is live [06/04/24] - fixed scatter/chase mode switch bug - fixed joystick bounds being incorrectly set (and it should overall work better now) - changed game scale back to 200%, because i felt like a baddie (you can still change the scale back with the scale variable) [03/04/24 upd. B] this one is small, to add a thing i forgot to add! yayy - added fruit scoring - bug fixed where eating a fruit to 10k did not grant you an extra life immediately [03/04/24 upd. A] whew.. took a while, but theres quite a few changes!! - added CRUISE ELROY (that thing when blinky is mad and fast when youve cleared more of the maze) - scatter/chase mode switch is FINISHED! a bug that caused the mode switch between ghosts to desync has also been fixed - added global point counter on death (the ghosts stuck in ghost house bug from the original game is also implemented now!) - original death animation and extra life at 10k has been added, as well as the lives system and gameover - board clear animation added!! you can finally play more than one level!!! - the second fruit has been added (oops) - game scale default has been set to 125%, to allow for full height view - added game bezel (from the arcade cabinets) in non full width scale [20/08/23] - minifix - smoother camera - fixed pacman pellet break not working [19/08/23] - pause events (such as game start, board clear and when eating ghosts) [18/08/23] MAJOR update! - logic is now handled in a single sprite - updated joystick sprite [18/07/23] - added touch controls (joystick) - collision update