Credit to @CropFarmer (microgame idea), @AidenLockhart (proposal), Pixabay (sound effects), @ChachorroLouco234 (jingles remix), and @TheScarfedStickman (idea of TV stage) I always have this sort of good feeling about those microgames made by that ol' crop stomper. I wonder what could've been had the farmer continued making them on Scratch. Ah well. The microgame is simple, but it's important to clarify that that doesn't make it bad. In fact, complexity might at times make things worse, kind of like Picasso Bird Statue... I might go back and rework that one. I had some ideas of my own, though, which I decided to apply, and I don't feel they aren't so complex as to lower the quality. But now that's out of the way, them's the diffs: - Support for speed up to 2.5. - More refined backdrop and costumes, although I tried to maintain a similar artstyle. - The cannon now fires at a curved trajectory rather than a straight one. - The calculated trajectory is shown before firing. - Modifications to difficulty levels. The target moves in Levels 1 and 2. - Level 1: The target is large and can be hit straight-on. - Level 2: A blocker is added in-front of the target, requiring an angled shot to bypass. - Level 3: The target is horizontal and on the ground, behind the blocker. - The target now has a hitbox sprite along with the blocker. - The rock bounces off and the target is pushed back slightly if hit. - The crowd is split apart into costumes to add some effects. - The winning outcome varies slightly between levels. - Different/modified sound effects. - An experimental remix of the original music, only loosely inspired. - Combined cannon stand, cannon, and crowd intoa single sprite. - Holding down the mouse button won't cause the cannon to immediately fire. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 18 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE]