Minigame-based game with 7 minigames and an extensive high-score system. Inspired by the Flash game "Swords and Souls". Likes+Favs highly appreciated :-)! All minigame instructions displayed in-game in the panels. Scoring multiple times without a mistake will increase your combo. The higher your combo, the more points you will score each time! If you make an error, your combo resets to zero (and in some games a 500pt penalty is applied). In some of the minigames, there is a way to score triple points (exactly how is explained in the panels). If you score triple points, you should see a star appear. This also increases your combo by 3 instead of 1! For reference, here are the ranks and their requirements: Newb: 0 White Belt: 25,000 Blue Belt: 50,000 Red Belt: 80,000 Black Belt: 125,000 Master: 175,000 Sensei: 225,000 Legend: 275,000 (this is possible - I have done it!)
Music is royalty free. Everything else is my own (including the artwork!). The high score system works by encoding several scores into one variable. Since there is a limit of 10 cloud variables, I needed to use them efficiently. With this method, all the highest-combos are encoded into two variables and all the high-scores into three (not counting the overall highscore). It could have been done more efficiently using letters and stuff, but I didn't want to go all-out yet.