--INSTRUCTIONS-- Pick a class and choose a boss and difficulty, then fight! WASD/Arrow keys to move Point with mouse to aim Press E to dash in the direction of the mouse Click to attack Your objective is to chip down the boss' HP and defeat it, without the boss defeating you first. Avoid its attacks and land yours, and you'll win. Each class has different attacks and playstyles, so pick whichever one suits you or you think is best. --CLASSES-- -Warrior: Close-range melee sword slashes with high power. -Archer: Long-range fast-firing arrows, medium amounts of damage. -Mage: Long-range powerful homing vortexes with a slow fire-rate. -Alchemist: Fast-firing short-range bottles that splatter into stationary low-damage pools of acid. -Assassin: Close-range all-around melee with lightning fast attacks and medium damage. -Sniper: Super long-range slow-firing bullets that deal tons of damage, with increasing damage as they travel. -Summoner: Slowly summons medium-damage melee sharks or low-damage ranged orbs. -Dryad: Passively summons stationary saplings near the boss that do high damage on contact. --BOSSES-- -Magma Golem: A construct of cooled magma, spews hot lava and drops bombs on its mission to destroy you. -Shadow Man: A mysterious shadowy figure that warps around, firing lots of projectiles that get in your way. -All for One: An archangel possessing many powerful celestial abilities, we don't know what it's capable of. Be careful. --NOTES-- If you find any bugs or think the game could be balanced better, let me know in the comments! --CREDITS-- -Thanks to Re-Logic for all music. -Thanks to @Pixel_sword for the original "Boss Fight" and "Boss Fight 2 (Kinda)" projects. ##CHANGES## --GENERAL CHANGES-- -Added stats to the stats screen -Added sound effects --CLASS CHANGES-- -All classes have 5 base movement speed at minimum -Alchemist rework (bottle does more damage, acid does less, throws bottles slower) -Assassin attacks slower -Assassin animation overhaul -Sniper rework (shorter cooldown, less damage, the farther the bullet travels the more damage it does) -Summoner rework (longer summon cooldown, summons buffed) -Dryad rework (saplings now spawn near the boss, slightly reduced sapling damage) --BOSS CHANGES-- -Added music to bosses -Fixed broken "All for One" boss and reimplemented it