Normal Idle: Man He:s Just Standing There Walk: he’s just walking. Combo (In Real Game His Phase 2 Animation): When He Has 1 Or More Combo Attack: Pepperman Cant Run So This Isnt Running But this replaces the grab dash as he shoulder bashes into a wall (stops right when you kill a character) Jump: Just Him Jumping Fall: Just Him Falling Roll: If You Attack The Wall But He Doesn’t Stop And Hits The Wall He Rolls To A Random Direction Into A Wall And Then Bounces Off The Wall Onto Another Wall And Then Falls Onto Ground Air: This Is When Your In The Air After Getting Hurt Hurt: When Hurt On The Ground
Keybinds Idle: None Walk: Left Or Right Combo: None + Killed Entity Attack: X Jump: Z Fall: None, Left Or Right + In Air Roll: X + Hit Wall Air: None + In Air + Hurt Hurt: None + Hurt