Double click the flag for it to work! DISCLAIMER: This AYD project is complicated, I don't recommend remixing if you're not experienced with these types of projects. Make your defender's scripts begin when "WHEN [___Start Game___] RECEIVED", not "WHEN GREEN FLAG PRESSED". Otherwise your defender will not be conekat-proof. Story: We're trapped inside a blast furnace by the evil cats! If we don't manage to defend the button that activates the blast furnace, we'll get reduced to ashes! Rules: 1. Keep the defenders and enemies cats 2. Add a game over animation to your defender 3. Add your defender to the index and the thumbnail 4. Don't make your defender too small or too large 5. Make your defender or enemy balanced 6. You can change stuff to make it look better 7. Buffs and nerfs are allowed but make it balanced 8. Make your defender's attacks produce hit effects 9. You can add more hit effects Defender Index: Kromm: Hailing from a forgotten land, this heroic cat will slash any enemies that stand before him with his trusty sword. Archer Cat: From my other projects. Shoots arrows, but is inaccurate. Water Pump Cat: With his trusty water pump, he'll knock back enemies by a decent distance, but deals terrible damage... ...except against magma-themed enemies, it'll deal insane damage. Enemies Index: Basic Cat: You know, from every single defenders project. Lavahead Cat: Its magma-like headgear means that it's protected from knockback, but it's a little slower compared to Basic Cat. Rubber Cat: It blocks physical projectiles and is a little faster, but is fragile. Cannot block from behind.
Don't worry, Verdant Knight and Silver Knight will come in a developer update. And yeah, I used EZBones III rig for every cat except Archer Cat. This took days to make Music by relogic