Due to unreliable timing mechanics (the stage runs it's timing loop at a different speed than the player, making timing unreliable. Frames calculate out to 15 seconds, but i got 13.4 on turbowarp, and 13.71 on scratch. @04tmoody, I recommend making the timer much better, by placing it in the player. Set the timer to ((round((timer) * (100))) / (100)) after completing level 3. Look in the player, i added comments to the blocks that change the timer.) However! If scratch were perfect and ran at 30 fps all the time, this would be 15.13 seconds (IGT, no loads.) RTA, with loads, is the original timer. IGT no loads is much better timer, as it doesn't severely disadvantage people with slower devices. s counts actual frames of gameplay. There you go, 04tmoody. Use that information as you wish.
This was made in less than an hour. Determinism? Is that a word? Made this so much easier. As always, you can make your own tas. For this one, go and edit the "Update tas" hat block. WASDX are the W, A, S, D, and Space keys, respectively. Every frame just reads item (Frame) of the inputs list as a list. so, WAX is W, A, and Space key pressed. Yes. This is slower than the world record. Which is why I proposed the timer update. To make it fair.