This is an update on the render engine. It is now capable of rendering multiple objects at the same time. This works with both render engines, but the pioneer engine may be laggy with too many objects. (It also has a layer limit, so be careful) This can hopefully make the engine able to make games.
How it works: Instead of calling the update from each object, it is called from a singular object. This makes sure that the rendering of each object doesn't interfere with eachother, causing some objects to clear the screen before others.