A demo for a very powerful hexadecimal-based image system designed and coded by me, exclusively for this contest. "But how does it work?" Well, here's how. ~~~ Images are created using sixteen pre created sprites (one completely filled in, four halves, two diagonals, four singles, four with one cut out, and one empty sprite) with three levels of colour intensity: Black, Semi Black, and Mini Black. Alongside these sixteen sprites, they are also fused with other sprites, making 163 total sprites! (it took three days to finish and i didn't even use them aaaaauugghhhh) The sprites are selected with a custom block with inputs telling the computer where to start and where to finish, what shape at what intensity. ~~~ This particular demo is a simple game of Pong. This is just to demonstrate the power of my hexadecimal encoding system. Use W and S for the left paddle, and O and L for the right paddle. First to ten wins! "Why exclusively for this contest?" i have five followers okay The non-contest-exclusive project is 857007981, so not that old.
This code is completely free to use, if you know how it works (it's probably the most inefficient way to make it though, but if it works, then by golly i'm gonna use it).