I am aware of the skid-boost glitch, but I will keep it since it's good for speedrunning ------------------------------------------------------------------------ This project uses pen to optimise performance on lower-end computers that can't handle too many clones. (if it lags you probably have a potato pc) Only 2 clones are used throughout the whole engine. If the project lags, try using a different browser or use this link: https://turbowarp.org/862979294?fps=60&hqpen ------------------------------------------------------------------------- IF YOU ARE GOING TO USE THIS, PLEASE CREDIT THE FOLLOWING: @7xel_Official @Da-thing @tomicool @JordanAndHonor (me) (kinda) ------------------------------------------------------------------------- > NOTES FOR MODDING - Make sure you enable Debug Mode by pressing ; first. - Friendly reminder that due to how @tomicool coded the scrolling, the x and y axes are inverted. - Another reminder that this project uses folders, a feature in Addons. If you don't have addons or didn't enable that addon it may be confusing. Sorry! ---------------------------------------------------------------------- > CHANGES FROM GSE+ - Modern Sonic Only. - The graphics, which include but are not limited to; Sonic's sprites -Boost is now 0-100 instead of 0-10. Rings also add to the boost gauge like in Sonic Unleashed and Generations. ------------------------------------------------------------------------ Press C to view the Controls > UPDATE LOG (R means Revision - B means Beta - A means Alpha) R2-B (6/18/2023) - Removed the Zone Card - Changed the Music - Re-Added Fall Animation (It's not completely accurate but idc) - Changed Background and Thumbnail - Changed Air Dash effect - Changed the Boost Gauge graphics and sized it down a little - Changed the Speedometer graphics - Optimized a few blocks in Sonic's "Animate Spinball" script - Fixed Bug that allows you to Boost while Jumping or Rolling - Fixed the Music - Credit to @Da-thing - Fixed speedometer - Credit to @Da-thing for idea - Added HUD (it clips through the level for some reason, don't know why) R1 (11/6/2023) - Added Speedometer (you're not gonna believe how it looks when you skid-boost) - Changed the Star Post graphic (and sound) - Added Boost Shockwave - Added Control Viewer - Added FPS Counter A2.1 (8/6/2023) - Changed the layering of the level so you can see the effects on top of it - Fixed the Jump Sound and also added a voice clip for it - You can now Boost in midair. - Fixed the missing animations except the death one. A2 (8/6/2023) - Added Boost Gauge (press the . key to change its orientation) - Added Debug Mode (press the ; key) - NOTE: you can't fly yet - Added Effects - Added a few voiceclips A1.1 (8/6/2023) - Fixed the Left Animations. Not all animations are done though! - Removed the Peel-out and Spindash A1 (7/6/2023) - Project Release ------------------------------------------------------------------------- > CREDITS - FPS counter by @ThatOneMaggew - Inspiration: Sonic Unleashed, Sonic Advance 2, Sonic Rush - Sonic's voice by Jason Griffith (Sonic's VA since 2003 to 2010) - Based on GSE+ v1.2 ~ Link: https://scratch.mit.edu/projects/860373114 - Music: Windmill Isle (Day) ~ Sonic Unleashed > TAGS #sonic #advancedsonicengine #gse #sonicventure #ase ------------------------------------------------------------------------ psst... if you skid while boosting you'll go stupidly fast i called it skid-boosting. thank me later for the free speed strat