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deferred lighting

MCMCLTang•Created June 26, 2023
deferred lighting
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Instructions

The light goes where your mouse is, spin the and approach it around Mario to see the effect. More info about the effect in the credits.

Description

Other Projects: Minecraft 3D: https://scratch.mit.edu/projects/793661040/ TETRIS: https://scratch.mit.edu/projects/848166237/ Bad Time Simulator: https://scratch.mit.edu/projects/999768073/ Zelda style Dungeon Maker: https://scratch.mit.edu/projects/902836619/ my longest project: https://scratch.mit.edu/projects/708526290/ /////////////////////////////////////////////////////////////////////////////////////// I had the idea to make this prototype after watching this video on how lighting works on Zelda Breath of the Wild (and totk): https://www.youtube.com/watch?v=By7qcgaqGI4&t=890s Instead of the game calculating the buffer in real time with 3d objects, I manually made them in this 2d sprite. Each sprite needs a lot of work, so is not worth it to use this in game.

Project Details

Project ID869466819
CreatedJune 26, 2023
Last ModifiedFebruary 12, 2025
SharedDecember 25, 2023
Visibilityvisible
CommentsAllowed