Welcome to the NEW map for CCRP IV! ══════════════════════════════════ Instructions: Number Keys to show/hide maps as overlays. Key: 1-land 2-Resources 3-Topography 4-Countries 5-Relics MAPS: map 1 Areas large and small (not updated) map 2 States map 3 Exploration (pending) map 4 topography map 5 resources map 6 alliances (not updated) map 7 alliances 2 (not updated) map 8 continents and major islands You can also press space to switch between the "traditional" CCRP II-style maps. This is the only way to show flags and country/landform names for now: Space to change map Arrow keys to scroll A and S keys to zoom ══════════════════════════════════ Credits: @---Spy1---/@Ensign_Vanto, the actual map admin for CCRP IV, for painstakingly designing the map and code (including the clone-layering system), and placing me in charge of it. @Roitwell for being the original Head Admin of CCRP IV and influencing the map. @-Hannibal-Barca- for inspiring other aspects of the map. ══════════════════════════════════ Number of Existing Countries: 27 Last Update-1/4/23 ══════════════════════════════════ Existing states: Balkan Republic (@Pixelation-Creations) Merion Consortium (@Out-Box) Cancioni-Inutilia (@Tolkienfan) (Scourge paradise) Nobra Disky (@ToastersUnited) Tal'dorese Empire (@kkidslogin) Skelmrelm (@qloakonscratch) Blizzardia (@--11e7) (Scourge paradise) Herbana (@V0RT3XMA5TER) Langoustino (@Lobstardo-X) (Scourge paradise) Tamerdamian Republic (@ScratchCatHELLO) Rukari Kingdom (@SuperDude_Alt) Cerritulus (@-Exelsior-) Armasth (@ScratchCrafter365) qiku Dynasty (@SnabianStudios) (destroyed) Duridon (@KefonOverHere) Gondolinius (@puppyscratch123456) Holy City-State of Moscow (@AlexGrozniy) Zapington (@tigy9) | Ulna (@ScratchPony792) Tzu Dynasty (--ShadowKing--) Algeronia (@doonis_dooI)| Jorgin (@JoeMotorcross178) Triumvirate of Cilaeca (@LilHermitCrab) Natristia (@TabbyElder4394) Breadcat Nomadic Empire (@BreadcatGames) Triniste (@egoboy) | Rep. of Dovitia (@obbler) Xiyong (@Xiyong) Existing companies: ICB ══════════════════════════════════
Common Resources: F-Food/Fish M-Metals (granite comes from mines as well ex: M1 is 10k tonnes of granite) T-Timber S-Soil A-Fuels (munitions) H-Light Gases Oi-Crude Oil BM by converting Timber and granite 1:1 Nocks- convert Timber and canvas 1:100000 Per ship fishing gains 10k tonnes of fish per year unless fishing over a zone higher than F1