-primordial- eradication - shoots a large subzero lazer from out of a staff that deals massive dmg and inflicts true polarization as well as restriking at insane speeds. Has a chance to stun/freeze enemies and ignores defense -primordial- rage - throws bleeding punches that land and spread blood everywhere. The blood that splashes out is boiling from the sheer rage dealing dmg itself. Inflicts demonflame and bleeding. The more enemies bleeding the more dmg rage does. Ignores defense -primordial- order - throws spears of order in short bursts that land into a gravity pulling force that stuns all enemies, restrikes, and inflicts twilight. The more enemies being effected the more damage it does. When a enemy dies it has a change to implode the enemy. -supernatural- desperation - throws supersonic punches that knock enemies back or stun them. If defeated revive instantly killing most enemies next to you with a 2 min cd. The more enemies onscreen the more damage you deal. If a enemy dies you heal depending on how much hp the enemy has. Ignores defense -supernatural- time - yeets giant time bombs that explode into gigantic explosions that freeze enemies. The time bomb restrikes rapidly and inflicts twilight. When a enemy hits you the enemy will be teleported back or stunned. Reality collapse - supernatural - throws orbs of pure destruction that explode into reality consuming lightning that stun enemies and inflicts twilight. When a enemy is hit by a bolt the enemy has a 1/5 chance to have 50% of its hp drained (10% if it’s a boss). This element ignores defense Hex - supernatural - zaps lightning from out of a hex staff that inflicts hex and burning. When a enemy is hit with a hex bolt they have a chance to be inflicted with every damaging effect in game. Enemies take 2x dmg when hex is being used yet is less effective vs enemies with defense Time divergence- spawn - spawns portals at your mouse pointer (max 2). When a enemy touches a portal they will take huge dmg and teleport to a different portal or stay at the portal they are at right now. When a enemy touches a portal has a change to take 10% max hp as damage. When a enemy hits the player it will teleport to a random portal. Restrikes very slowly and ignores half defense Spawn - krampus - throws spinning scythes of doom. The spin speed of the scythe depends on the direction the scythe is thrown. The faster it spins the faster is reseikes. When a enemy touches a scythe they have a chance to be inflicted with Naughty. Spawn - ash - shoots a barrage of ash clouds that deal massive dmg. When these ash clouds stop moving they stay stationary and deal 2x dmg for the duration. When a enemy is hit with a cloud inflict ashen curse. When not attacking put on a ash form that gives a 50% chance to dodge incoming attacks and 100% chance to dodge any ranged attacks. When enemies hit you with form inflict ashen curse Spawn - dullahan - shoots multiple blazing shards of wood that will sprout into a pumpkin when hitting a enemy, each pumpkin will tossed in a random direction away from the thorn’s landing position then explode dealing large dmg and inflicting haunted and demon flame. Event - daydream’s nightmare - swings a haunted scythe that inflicts haunted and each kill will charge a bar that can be used to inflict every enemy onscreen with a damaging version of haunted and buffs the player with a 2x dmg and defense boost. When the ability is used all enemies with defense will have their defense stripped off. Event - tempest - throws powerful electric punches that can be charged to deal more damage, each punch places down a plasma field that deals damage over time and stuns enemies and Inflicts eletrified. Max charged punches deal bonus damage to defense enemies and strip defense off enemies. While charging punches gain a 1.5x defense buff but you are half as fast for the duration
Elemental battlegrounds: https://scratch.mit.edu/projects/844905819 Effects: -Hex: locks a enemy into a hex illusion, causing them to follow your mouse pointer while the faster they go the more damage they take -electrified: makes the enemy shoot damaging lightning that inflicts other enemies with electrified (buffed hydra flame) -naughty: when a enemy is inflicted with naughty krampus will 1 shot it (unless it’s a boss deal extra damage) and when krampus kills the enemy krampus will get a big dmg buff for a short time -ashen curse: when a enemy is inflicted with ashen curse they will be inflicted with burning multiple times. The more enemies effected the more dmg ash does -haunted: enemies will run away from you for as long as the effect lasts