-ABOUT- Welcome to Exoplanet 45-C. You are tasked with exploring and analysing the planet while trying to survive its deadly lava pools in order to successfully traverse. On your way, you will encounter powerups, obstacles and many other things never seen in an Astronomical game. Ever. This game has been worked on for over two years and I am glad to finally continue the franchise. -CONTROLS- WASD/arrow keys・Move R・Restart -CREDITS- Soundtracks by yd and erudrops on OpenGameArt 360 engine by @ramen1015 Some maps and visual fix by @downloadman31 Small fixes by @Cyberfishofant2
-HD VERSION- Recommended for high quality and less lag: https://itsenderium.itch.io/astronomical-v (World record will be disabled) -UPDATES- v5.0.3 - 19/1/25 - Fixed the world record not working v5.0.2 - 7/1/25 - Slightly updated the logo in the thumbnail v5.0.1 - 3/1/25 - Changed all the backgrounds to look better on OLED devices (my laptop is LCD) v5.0 - 1/1/25 - Launch v0.9.3 - 27/12/24 - Changed slime so you cannot jump until you leave the slime AND release jump - Fixed the control tooltip and world record text merging when Space is clicked or the stage is pressed v0.9.2 - 20/12/24 - Added a record timer to the end screen which can be accessed by pressing space or clicking - Updated dev hotkeys so only I can use them, my original plan was to delete them at launch but keeping them allows me to fix stuff after launch - Updated mobile controls to allow jumping without moving sideways v0.9.1 - 19/12/24 - Added an end screen after the credits with your time - Added the ability to press space or click to move the credits faster - Removed the ability to restart during end credits - Made slime2 and slime3 slightly easier - Slightly extended speed and jump boost times v0.9 - 18/12/24 - Added the end credits, meaning the game is essentially finished - Finished the final level (c2.2) with pools going up and lava coming down requiring timed jumps and precision - c2.1 and c2.2 now have a flashing effect to represent collapsing cave - They also have a different soundtrack, the normal one fades out in level c1 - Added support for more than one checkpoint - Made the level fade in c2.2 white - Made the slime foreground slightly more visible - Fixed the ice effect being removed early in slime3 - Fixed checkpoints being slow v0.8.2 - 17/12/24 - Finished c2.1 with timed jumps - Patched up multiple holes in c1 and c2 lava - Fixed detection for the new checkpoint gravity boost colour in grav2 - Slightly corrected the position of one of the glinting stars v0.8.1 - 16/12/24 - Added WASD - Fixed the long loading time between levels, because of this not all of the movement script runs without screen refresh anymore - Added a restart gesture for mobile - Added a hint for this gesture in slime1 - Removed every last trace of the start broadcast from the old intro - Probably some other changes but I lost this part of the update log v0.8 - between 13/12/24 and 15/12/24 - Changes for this update and part of v0.8.1 were lost due to Scratch's editor comment limit Updates prior to v0.8 can be found in a comment in the backdrop sprite