Use arrow keys to move. Holding space when clicking the flag *should* disable cloud variable interaction. You can also move by clicking, and all actions are relative to the player. Reaching the right side of the screen will progress you one level and falling down will backtrack you. Press and hold the E key to view your current level.
This is my first attempt at implementing a multiplayer experience. The cardboard cutouts you see are real players, or just ghosts of the last session played. *You need to be a Scratcher to see other players.* A small and infinitely generating platformer. Platforms generate based on my own variation of an existing LCG algorithm(basically just a consistent random number generator.) This allows me to create a seed using the current level so multiplayer can be achieved. It has a very nice and fitting art style with what I learned are called "cut drops," the things that hang from the top of theater stages. The way online user data is received and sent is with a variation on @griffpatch's tactic to allow MMO projects with over 100 other players!