Battle an AI, or watch it play alone. (You can also play solo on this). Play with an enormous variety of customizations to create the best Tetris game-play ever! LAG WARNING: Low processing PCs cannot handle. TO CHANGE CONTROLS - Click on the box to change a key (do not click on the variable) - Change CPU PPS if you want it to go slower/faster. (will make it easier or harder.) --> Click the arrow above DAS to cycle through these 3 options: - DAS (time before left/right shift repeats) - ARR (How fast the piece moves toward the wall) (0 = instant, 3 = slow) - Soft Drop Speed (How fast the piece moves down while soft dropping) (0 = instant, 5 = slow) <-- --> Click the arrow on the top left of the screen to cycle through the game effects and players, and the CPU Multiplier sandbox. Game Effects and Players: - Click on one of the left three boxes to cycle through them. - The song is set to random upon restarting, and the Player vs CPU is enabled automatically upon restarting. CPU Multiplier Sandbox Explanation: Increasing the value of something makes the CPU prioritize that function. Decreasing makes it prioritize it less. - Bumpiness: Uneven and Bumpy boards are awfully annoying to play on, so the CPU tries to keep the board at a stable height with this rule. It doesn't care about smoothness as much as height reduction with this rule, however. - Dangerous Bumpiness: Bumpy boards are difficult to place pieces on without making a hole, so the CPU tries to keep it as SMOOTH as possible with this rule. Counters the defect of the original bumpiness rule, but lacks height and evenness control. - Holes: The CPU defines a hole as an empty space with any number of filled blocks above it (because the CPU can only hard drop pieces, it can't shift pieces into the side). This rule prevents the CPU from making any holes. - Holes Cover: This rule is only active while there is a hole. If a hole has more than four blocks stacked above it, then it punishes the CPU. This prevents it from blocking a hole forever and eases downstacking. - Non-Quad Punishment: If the CPU doesn't clear 4 lines at once, punish it. (Prevents losing Back-to-Back combo.) CPU instantly does quad upon finding it. <-- I've managed to get the CPU up to about 5.25 pps. Quite easy to beat if you can hit it really hard, even at really fast speeds. (Though that;s the opinion of someone who plays at about 170 VS average.)
Green_X42 for code I reskinned it to Bililard tetriminoes