epilepsy warning, i think how to play: the gui buttons on the bottom right will reveal different sliders. hold your mouse above the numbers at the top and their meaning will be explained. your strength is dependent on several things but happy citizens makes a strong army, and a strong army is what it takes to conquer. fiddle with the sliders and try to balance it in a way that works for you, to win.
epilepsy warning, i think update notes: big: -reworked the money system. -added mercenary funding as a way to substitute military funding if happiness is low. Game balancing might be broken cause of this mechanic. -a whole bunch of balance changing -reworked gui -overhauled map system -added science (this log was added retroactively because i forgot to add it on release) small (atleast to the player): -fixed a bunch of small things -added the ground work to a bunch of new game mechanics that might be fully implemented someday.