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sprite data thingy (unfinished)

TRtravisgamemaker•Created May 19, 2023
sprite data thingy (unfinished)
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Instructions

paste in uncompressed art data as hexadecimal (no 0x or newlines) into the first box, then a palette as hexadecimal. if the tile doesn't render, it's a blank tile. press r and try again with a different number. sonic 2's sonic tiles and palette are loaded by default.

Description

(you're free to do whatever you want with this) it renders uncompressed 8x8 tiles of most Megadrive/Genesis sonic games. ...i think. i haven't tested with anything but S2's sonic tiles.

Project Details

Project ID853856402
CreatedMay 19, 2023
Last ModifiedMay 22, 2023
SharedMay 19, 2023
Visibilityvisible
CommentsAllowed