Instructions are in-game. Note that there are some new things you can do compared to the original engine, so be sure to read the instructions! NEW: Press D key for debug mode! See inside for full changelog. Most recent updates: May 12, 2023: - Fixed Debug Mode, because it just straight up did not work right - Added a goalpost that can change levels - Added a comment to explain how to add a new level March 24, 2023: - Reduced light dash search radius - Slightly increased jump height when tapping jump button - Added debug mode (press D key!) March 14, 2023: - Light dash fix. Who woulda thunk that it would be better to actually make more sense to properly make Sonic point in the right direction instead of tweaking numbers until it works right most of the time even if it horribly fails the rest of the time? June 12, 2022: - camera fix June 8, 2022: - Jump height varies depending on how long you hold the jump button. This also affects bouncing off of monitors, rocks, and enemies. April 21, 2022: - Fixed stage disappearing bug March 29, 2022: - Now much more easily remixable! I've revamped how to make level objects, visually separated scripts you'd want to edit, made variable types clearer, etc. - Can no longer spindash up walls. February 17, 2022: - Fixed more things with "run w/o screen refresh": - Draw distance is kept standard (for speedrunning reliability in games) - Simplified process of making new collideable objects February 7, 2022: - Reduced load times and simplified ring loading system. I guess all I had to do was set some custom blocks to "run without screen refresh" lol - Fixed collision issues with loop
Just A Sprite Swap So far