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Particle Example and Tutorial

RORobFarley74•Created May 11, 2023
Particle Example and Tutorial
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Instructions

A few people have asked about particles, so I've created this as a simple tutorial to help understand how really very simple they are. Particles are a short lived SINGLE bit of something. They follow simple rules, they are pinged into existence, live a short life, and ping out of existence. What makes them cool is that if you have a lot of them the effect is fantastic. I've created a controller sprite that just spawns clones. The clone then pings into existence, lives it's short life following some simple rules and then pings out of existence. I would usually do this using a list and storing values there, but this should give you a pretty good idea of how simple and effective this can be. Take a look at the single particle sprite, there's lots of comments to explain what it's all doing Why not remix this and make it do something different, start with a random costume, fade out (using ghost) as it's life gets to the end (just added this feature), cycle colours?

Description

All stock scratch graphics.

Project Details

Project ID849506053
CreatedMay 11, 2023
Last ModifiedMay 16, 2023
SharedMay 11, 2023
Visibilityvisible
CommentsAllowed