WASD or arrows to walk the player around Check out the code to see how this system works, it is pretty simple.
The explanation is that the Target resets a distance check variable then makes a broadcast, all the clones quickly check their distance to the player and writing their location data to variables if they are closest, then the Target goes to that location, For game usage the Target would be ghosted 100% To add leading for player projectile shots have each clone temporarily move ahead a distance relative to its distance from the player before writing its X/Y positions, then jump back. Don't forget to an If On edge Bounce block to that routine or the player may aim wide at clones on the verge of hitting an edge.