note: this project isn't meant to be polished, it's just showing the idea, if I put the mechanics into an AY, I will put a lot more polish in this is an experimental defenders project that showcases doom 2016/eternal-styled glory kills, enemies have gibbing animations too (the enemies in this project have 50hp, if their HP goes below -25, they will gib instead of die normally)
C2A credit to doom because the glory kill idea came from that franchise anyways, tell me what you think about these mechanics and how they could improve