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Elemental battlegrounds (unfinished)

YEyehya0022•Created May 3, 2023
Elemental battlegrounds (unfinished)
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Instructions

Press the grey button on the corner of the screen to spin element/magic. Includes blood/violence Rarities: -Common - 1/2 -Uncommon - 1/5 -Rare - 1/20 -Epic - 1/100 -Legendary- 1/200 -mythical- 1/1000 -primordial- 1/2000 -supernatural- 1/5000 -spawn- 1/750 every 10 secs -event- special obtainment methods during events -Elements: -Common - Fire - deals lots of dmg with a short range and gives lots of Xp, inflicts burning -Common - Water - shoots water bubbles that home into your mouse, shoots slow. Deals small dmg -Common - Earth - shoots earth rocks at your mouse, gives low Xp and deals medium dmg. Each hit landed gives a small amount of a stacking shield. -Common - Air - rapidly shoot air bursts that travel fast. -Uncommon - light - shoots a burst of light at your mouse, the enemy hit gets stunned. -Uncommon - metal - shoots a large piece of metal. Each hit knocks the enemy back and provides a short lasting invulnerable shield. Shoots slowly -Uncommon - mechanization - shoots a implosion at your mouse that deals huge dmg and pulls in enemies. Inflicts enemies with polarized defect. -Uncommon - armament - deals medium dmg, shoots a colossal explosion at your mouse that inflicts enemies with a burning defect -Rare - heat - shoots a heat wave around you that deals medium dmg and knocks most enemies back, inflicts enemies with hellfire defect -Rare - illusion - shoots a explosion that gets recasted into a implosion that pulls in enemies. Enemies hit with the explosion are stunned. -Rare - hydra - shoots a high range flamethrower that deals huge dmg, gives lots of xp, and applies hydra flame defect -Rare - Solar - shoots huge suns that move slow, these suns have a chance to re strike a enemy. Re strikes infills the enemy with celestial burn. -Epic - blood - rapidly shoots transfusion explosions at your mouse. If an enemy is hit, that enemy gives you blood that heals you and inflicts the enemy with bleeding defect. -Epic - lunar - makes a large zone that deals massive dmg to any enemy in the zone, always re strikes the enemy. Inflicts twilight defect. -Epic - telekinesis - spawns shards of earth that float in the air for a few seconds then shoot out with immense speed. Enemies hit are pounded back and are inflicted with burning, bleeding, or polarized -Epic - arc of the elements - shoots a random bullet from all the elements common to rare. This element gives a huge amount of Xp. -Legendary - eclipse - spawns 2 orbs that point at your mouse that circle your mouse pointer while shooting a light and darkness beam at the mouse. As the orbs rotate, they get closer until they collide. When they collide it creates a tremendous explosion, deals massive dmg and inflicts twilight, always re strikes. -legendary- celestial - spawns a black hole with a black aura that pulls enemies in. This Blackhole has 100% uptime and always re strikes. Inflicts celestial burn. Deals high-mid dmg. Gain Xp depending on how much dmg your dealing (1k dmg = 100 Xp) black hole circles your player. Also, shoots gravitational orbs rapidity from your mini Blackhole that deals medium dmg that always re strikes. -legendary - parasite - shoots a constant stream of mist that deals massive dmg and inflicts parasitic, always re strikes. If a enemy dies in the smoke it will spawn a massive parasitic explosion -legendary - destruction- shoots a constant array of destructive explosions at your mose that inflict demonflame and always restrikes. -legendary - true mechanization- shoots a constant stream of implosions at your mouse that inflict true polarization and always restrikes. Also pulls most enemies into the impulsions -mythical - reaper - swings a scythe that deals absolutely massive dmg and has a 1/5 chance to 1 shot enemies and even small bosses and inflicts bleeding. Once you kill a enemy you gain 1/10th of the enemies hp as max hp. You max out at 300 max hp and max gain 20 max ho from a enemy. Max hp resets when you spin -mythical - willpower - throws punches at your mouse pointer that deal medium dmg and knock enemies back, the punches restrike. If you die using willpower you will revive and knock back all enemies next to you heavily with a cooldown of 1 minute. -mythical - bane of demons - swings a large sword at your mouse that deals phenomenal dmg, this sword 1 shots all enemies considered demonic and can inflict any defect with a 1/3 chance. When you kill a demonic enemy heal hp and gain a dmg boost. Ignores defense -mythical - Excalibur - swings a Excalibur that deals large dmg and stuns, Excalibur also stuns enemies and restrikes at a immense speed. Inflicts a much stronger version of burning -primordial- executor - swings a large executor sword that deals huge dmg twice that instantly kill enemies below 20% hp and inflicts a stronger version of bleeding as well as a much better demonflame. When a enemy hits you reflect 30% of the dmg back to the enemy. Description continues here: https://scratch.mit.edu/projects/864017560

Description

Defects Burning: takes dmg over time Polarized: moves slower and takes instant dmg Hellfire: takes heavy dmg over time and takes 1.5x dmg Hydra flame: burns enemies nearby and takes large dmg Bleeding: takes 1% max hp every second until it dies Twilight: applies a stacking dmg bonus (1 stack = 1.10x) Celestial burn: deals dmg based on how many enemies Effected by it Parasitic: deals large dmg 50 times, each time has a small chance to instantly kill the enemy Demonflame: takes huge dmg over time and takes 2x dmg True polarization: takes large instant dmg and moves very slow Mechanics: -Dmg bonus: deals extra dmg depending on the bonus on a enemy -Levels: each level will be harder to get than the last. When you level up, gain a permanent stacking 1.1x dmg buff. -Spinning: this is the primary way to get elements, fully dependent on luck -Re strike: usually after a bullet hits a enemy it can no longer hit any other enemies, but if it has re strike, then it will hit again. -max hp: the max ho you can have -spawnibles: they have a small chance to spawn every minute

Project Details

Project ID844905819
CreatedMay 3, 2023
Last ModifiedApril 6, 2024
SharedMay 7, 2023
Visibilityvisible
CommentsAllowed