just my concepts for JIS RPG, so the bosses have more variety and weapons over haul. Weapons that are from SCs, LEs, or Citadels, will usually have a Special Ability. I will explain each Special Ability here. Purple Powersurge: Either it can be one of two of these things. One, it can be a dash forward that does 50 DMG. The other, is where it buffs your weapon for 15 seconds, making it do 45 damage instead of 30. 15 second cooldown Collab Crush: Self explanatory. Slams the ground dealing 55 damage. 10 second cooldown Malice Smash: Self explanatory. Slams the ground with malice dealing 80 damage. 10 second cooldown Obvious Ouroboros: Makes the player slash dash in the direction they are facing, dealing 100 damage. 12 second cooldown Ragequit Crisis: Makes the player do a huge ragepowered slash dealing 150 damage. 20 second cooldown Violet Vexer: Summons a Violet Vex to fight for you. The summon deals 50 damage and has a 10 second lifespan. It attacks every 1 second by summoning a orb and throwing it at the enemy. There can only be 1 Violet Vex. 10 second cooldown. Sketched Slash: Draw a slash with your blade than throw it at your enemy. Deals 500 Damage. 10 second cooldown Corrupted Cataclysm: Do a mega powerful slash dash at your enemy, doing 750 damage. 15 second cooldown. Wallhoppers Wrath: Jump up and do a dash towards your enemies, dealing 650 damage. 10 seconds cooldown. Purist Powersurge: Purple Powersurge but stronger. Cooldown of 15 or 5 seconds.
ToNS. BDK People who made the towers and many others and also the people who created the music