Turbo Mode!!! Ok so this is like my clone threading project, except there isn't any, "Run Without Screen Refresh" blocks. As you can see, the framerate and drawrate are steady, with the FPS standing at 30! That means compilers like TurboWarp and Forkphorus can run this even quicker! Maybe this can introduce us to... Realtime ray tracing!!!
40 Services are optimal for Scratch (high-end memory), around 60-80 should suffice in TurboWarp!