Cyan needs help defending the fort from the invaders! Can you help him out? Add yourself to find out! How to join: Firstly, remix, and then add your character. If they are ranged, like cyan, put them on the fort, if they are melee, keep them on the grass. They can be on the fort and also get to the grass if they are flying. Once you add yourself, add at least 1 attack, and up to 5. If you are a ranger, use projectiles, melee use any means of close range attack. Make it so that all enemies can be damaged by you, but don't be too OP. Once you finish, share it, (obviously). Feel free to add enemies and soundtracks. You can add multiple defenders per remix. Tanks can go on the wall or pillars if they want. Invaders: Basic Invader: Your basic old invader, not that fast, not that strong, and just average. Fast Invader: These guys are weaker and have less HP, but they are fast. Speedy Invader: Very fast, but is very weak and deal tiny damage. Strong Invader: These bois are slow, but have high damage and HP. Very Strong Invader: A big invader that is very slow, but very high in HP and deal big damage. Soldier: These guys are slowed than normals, and have a bit more HP, but they do a lot of damage. Their armor also makes them take less damage! Flag Invader: Only appears during huge waves. Similar to Basic Invader but they are holding a flag. Gargantuan Invader: A ginormous invader (there's always a bigger fish, huh?). Moves half the speed of a very strong invader, has twice as much HP and can deliver a big punch to the fort. This guy is big enough to have the following immunities: - Non-packed regular bullet spray - Blunt bullets - Knockback - 50% immune to melee. Hidden Invader: Can dodge attacks, doubling his i-frames. Chance decreases depending on the size, speed, and firerate of the projectile. Fallen Guardian: Wait, this isn't TDS! Deals high amounts of damage to the base. Smasher: Very quickly damages the base and itself. Spike: Same as Smasher but more speed, health, and damage. Square: Stronger than a strong invader and faster than normal invader, but is only spawned by the Summoner. Triangle: Stronger but slower than a Square. Pentagon: Stronger but slower than a Triangle. Beta Pentagon: You get the idea. Bosses: Summoner: Very tanky and summons Squares. Defenders (Put info on new defenders here!): Cyan: Average. Throws boomerangs that can multi-hit. They can also come back to him once they hit the edge. They can also ricochet of some edges. Cyan Turret: Fires shots that deal small damage, it shoots the bullets very fast. Manual Mortar: Is activated when there are more than 10 enemies present. It launches a rocket that can cause widespread damage. Ranger Turret: Similar to Cyan Turret but rotates slower. Triplet Turret: Similar to Cyan Turret but rotates faster. 2029Explosives13: A fast & powerful shooting mech which rotates slow and cannot harm soldier invaders. Clusterer: Prototype of Launcher, does launch missiles on huge waves, less blast radius, but more damage. Activates after the first 1/4 minute, and shoots more missiles if the enemies are more than 5. Trapper: A defender on the more protective side. Shoots traps in front of the fort's wall to protect from invaders. Annihilator: Will move at a random position and fire when there are more than 5 invaders present. The bullet can easily push back and damage invaders. Factory: The Factory can summon small squares that charge forward and disappear Medic: Heals the Fort every 3 seconds
Added Invaders: Smasher, Spike, Square, Triangle, Pentagon, and Beta Pentagon. Smasher and Spike will deal damage to the fort very fast. However, they also damage themselves doing so. Added Boss: Summoner Bosses will only appear when there's a warning. The Summoner summons Squares and is immune to knockback. (woah, a "boss" that does something unique instead of just being an excuse to add a super op enemy for no reason!)