Cheats: Up Arrow - Immortality Down Arrow - No Cooldowns N - Spawn enemy (enemies not finished) 1-4 - Switch weapons A 2D boss rush/bullet hell/roguelite hybrid inspired by HOURS and ULTRAKILL A prototype version of the final GUNDOWN. The art and gameplay are an older version of what will appear in GUNDOWN. GUNDOWN_ZERO came about because the code and art in this version of GUNDOWN was super messy, and the gameplay was very poor. The actual GUNDOWN will be in a different project, and progress updates might not be posted for a while. (in all honesty i am too lazy and unskilled to fix the code in this project so im just rebuilding the game from the ground up. obviously i will be reusing some assets so not all of it will be for waste) SFX: JoJo’s Bizarre Adventure Anime Scratch Brawl 2 (dunno the og source) Music: Yugo Kanno: lotta feroce Phoqus: Plushie DJ Item Asylum: Defeat Theme (i both dont claim ownership over this music and in no way make any profits from it so if somehow someone who made or owns this music sees this dont sue me to death plsplspls) this has a lot of jojo sfx because they sound super juicy xd the technobabble jargon related to the weapons can be broken down into Generation, Type, and Version G1T1V1 refers to the to the first version of the first type of weapon from the first generation, that being the Gundowner, the original weapon