épée is a melee fighter who leans a-lot more towards being defensive enough and has high damage, but can be punishing if he is not used correctly due to his high cool downs Attacks Fencing rush: Deadly 3 strike combo with a random delay between strikes that can do up to 36 damage if all strike connect to the target, the third strike is a lunge that sends you flying forwards and the first strike sends you backwards a bit. Parry: Defensive maneuver with a high cool down, Gives 15 i frames (1/2 a second) and applies stun to any nearby enemies and allows you to do double damage to stunned enemies. Successfully parrying a attack instantly recharges the ability. NOT parrying anything during i frames will nerf your combo to only one strike per combo until the skill recharges.
Story: A master fencer from a alternate universe, after “accidentally” stabbing through one of the SCEAs top guards, he was thrown in the SCEA