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T2 v0.4.6 ~ Mass Upgrade

TStsf70•Created April 18, 2023
T2 v0.4.6 ~ Mass Upgrade
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Instructions

Testing out a new movement framework in a “game like” simulation before moving on If you go too far you’ll fall off the map WASD move C slide (press space bar then c to vault over walls, you have to be a certain distance) Space bar jump

Description

Well, here is this weeks update for v0.4.6 It is a very productive update, i added lots of core features Press ] to turn off dev control (Very Minor) Optimization: removed one addition in render repeat calculation Optimization: lines do not need a resize sprite now Optimization: 20% faster baking times Optimization: Removed a change by variable in the main render loop that happened for each iteration! Revamped: Switched from tangent method of horizon calculation to world matrix calculations for more accuracy Revamped: New deterministic render order, Player -> (code and physics) Spatial -> Scenery -> Visuals (Major) Revamped: Structural changes to trigonometry calculations are done in the player sprite and put into a list. They are set onto variables if any sprite needs them (Major) Revamped: Scenery Framework Improved: Collision system, more smoother (Minor) Added: Developer Mode : Keybinds \,] (Minor) Added: New starter skybox (Minor) Added: Background switches to T2 logo Added: Light types, can be point baked, triangle dynamic so far, will expand on this new system (Major) Added: Fast Line Clipping Added: Sub Step Control Added: Hitboxes Added: Capsule - AABB Collisions Added: New movement framework Fixed: Stamps rotate now because i accidentally kept rotation set to none for bounding volume reasons Fixed: Assets not loading due to the importer running before the temp list setup Fixed: Triangles causing weird object disappearing issues (yes this a big update if your at this point) Fixed: Trigonometry running after the render loop Fixed: Scenery running after the render loop Fixed: Small objects not going past the screen edges Fixed: Lines are averaged by 4, not 6, they now sort more accurately Structure: All sprites have a determined order now

Project Details

Project ID836848131
CreatedApril 18, 2023
Last ModifiedJuly 10, 2023
SharedApril 18, 2023
Visibilityvisible
CommentsAllowed