WASD - Movement 9 - autoaim toggle PASSIVE - Improbability Drive All attacks infuse an uncontrollable energy into the dummy, stunning it E (Tap) - Quick Barrage -Barrages with little start-up and short cooldown E (Hold) - Barrage -Holdable barrage with start-up and cooldown based on how much you held it down -Both barrages share the same cooldown R - Dash -A dash that is faster than light. -Infinite range -Always teleports to dummy if autoaim is on -Does extra damage if aim directly at dummy T - Improbable Blasts -Shoots out blasts of energy that explode on contact -Explosions deals small knockback F - Hank Destroying Beam -Heavily destructive beam, hard to aim. -Infinite range -Cannot change direction during move, only at start
A Madness Combat game Wait, I don't remember naming the beam that. Oh well.