Walk - A/D Run - Double-tap A/D Jump - W (grounded) Double Jump - W (midair) Fastfall - S (while falling) Shield - i (grounded) Roll - A/D (while shielding) Airdodge - i (midair) Attacks will be added soon, shouldn't be too hard since I still have the frames and hitboxes from Nitro Framework.
Please report any repeatable bugs in the comments. KNOWN BUGS: none, I think I finally fixed the ceiling/wall collision bug! CREDITS: All music is credited in-game. Mario sprites by GregarLink15 UPDATE LOG: V0.7.0 (7/22/23): added rolling!!! you can roll and you can't roll off the edge which was annoying to code, anyway im tired bye V0.6.0 (7/1/23): Added shielding! Though note that the shield doesn't shrink over time yet, nor can you roll. V0.5.0 (6/7/23): You can now remap controls in a menu that is singlehandedly the reason why this update took so long! click the button in the top right to toggle the menu. note that the jump button doesn't work yet (jump is still Left Stick Up, yes I'm planning to add an option to unmap jump from up) and obviously the buttons for things that I haven't added yet don't work either. Have fun playing with the arrow keys or whatever! V0.4.0 (6/2/23): added some more stuff behind the scenes. controls can be remapped via a list, and the entire engine now starts via a broadcast that's currently triggered at startup. This is enough of a start of a major addition that I consider this version V0.4.0! proper control remap menu is currently a wip, maybe I can add it sometime today? V0.3.5 (6/2/23): look I started an update log! a comment inspired me to try adding camera zoom, and it worked this time! and was really easy! how did I even manage to mess that up before? It can currently only be demoed by manually showing the Scale Multiplier variable, which is already set up as a slider. Have fun!