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ABSE v1

TRtravisgamemaker•Created April 14, 2023
ABSE v1
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Instructions

arrow keys - movement A/S/D - jump you can change the controls in the project by editing the 'controls' list feel free to remix UPDATE LOG ------------------------------------------------------------------------- v1.0 5/24/23 - main game loop is now accurate to the one seen on sonic retro's sonic physics guide - many more adjustments v0.2 3/6/23 - optimized camera code - added tails' tails (still a w.i.p, can't find slanted running sprites that are separated from tails) - gave tails his pushing animations - improved collision a bit - changed how spindash revving works - added update log - changed how slope detection works (kinda) - switched to GSE's map to test steeper slopes (still compatible with the tiles from v0.1, just modify the 'get level touching' block a bit to get it working) v0.1 2/21/23 - project released

Description

a sonic engine that attempts to replicate the physics of sonic 2. CREDITS ------------------------------------------------------------------------- @KirbymostohV2 for the 'tails costume' sprite @pullmehair for the slope detection method the folks at Sonic Retro for the Sonic Physics Guide @griffpatch/@griffpatch_tutor for the scrolling tile engine @MentalBox for the genesis cover of Trackmania 2 Stadium - Airtime

Project Details

Project ID835375264
CreatedApril 14, 2023
Last ModifiedFebruary 24, 2025
SharedMay 24, 2023
Visibilityvisible
CommentsAllowed