To clarify, i was not the first person to think of this nor make it, the original (and better) version is made by him, i created this to find the weaknesses of my engine by actually creating a project with it, and i greatly improved it, if your one of those people who wanted to see his project’s code, well, here’s a budget version Vadik1 - Specular formula (optimized it further) Chrome Cat - Z Clipping xXName77Xx - Insertion Sort Showcasing the new improved point - point lighting system
1 - show light sources f - turn light on/off Arrow keys and NM to move dynamic light Believe it or not expect actual global illumination next update ⚠️ press flag 2 times ⚠️ Bugs, improvements, and more down below (Update v0.3.9) all made in vanilla T2 ADDED BAKING!!! Fixed adding the light generation custom block being anywhere cutting off all the other assets, this fix allows for more flexibility within the importer now Added point move custom block Added a rollback bar Set the lighting diffuse parameters to “this sprite only” because I forgot to set them to local variables Attached all rendered objects to exposure now Fixed bug where object array block would not work with negative numbers