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DesertThing 0.45- "Zones" variable+Retexture

TNTNEUtest•Created April 7, 2023
DesertThing 0.45- "Zones" variable+Retexture
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Instructions

Arrow Keys to move, Space to attack. Hold space to charge magic. mouse to interact with nearby objects, including doors and ladders Holding space after an attack will keep you from turning around, too. type "cheat" for funny codes

Description

To Do: -Make the full map (at least on paper/practice) -Enemy Variation -Start designing stuff Log: Added a Layer variable that determines whether the player is underground, in a dungeon, in the overworld, or etc. additional sfx enemies now slow down after hit modified the magic attack. Trail deals damage too I think press w to spawn enemies hidden codes: [not telling you the op ones, tho] -every attack is a fully charged magic blast -odd speed -power blades (clashes with fullcharge) -aim with mouse Some codes will remain there until the game resets notes to self: The Zelda 1 map is 16x8 screens long. Link's Awakening is 16x16 screens long, but much of the map is water In the original Zelda, it is said that all the dungeons and cave areas were a single map, shaped to fit one another. i made most of the ost

Project Details

Project ID832408019
CreatedApril 7, 2023
Last ModifiedJuly 2, 2023
SharedApril 7, 2023
Visibilityvisible
CommentsAllowed