Feature update, a lot more than triangles has been updated Vadik1 - Specular formula (optimized it further) Chrome Cat - Z Clipping xXName77Xx - Insertion Sort This is the same engine as used in the 960 point demo
Gotta catch up with elite lol, i spent a week on this (update v0.3.2 alpha build): Heavily optimized distance calculations for triangles and lines ⚠️ VARIABLE DEPTH LINE SUPPORT, FINALLY LINES! shortened code for the main render loop further for all triangle types Improved overall aesthetics (more below) Cleaned up rendering structure Compacted importer sprite a bit more Added prototype lighting system for tris, will generalize for all, added specular triangles Fixed properties not generalizing in the layers section (now it’s true infinite properties!) Added fast loading Added measurement conversion Triangles have individual shininess Bug fixes: Triangles were somehow in xyxxyzxyz order, fixed to xyzxyzxyz Fixed bug where the hex converter couldn’t output the correct color for green