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Make Your Own Hurricane Season with way too realistic icons

PLPlayer617YT•Created April 2, 2023
Make Your Own Hurricane Season with way too realistic icons
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Notice: Please try to not post multiple remixes changing the same thing. I know Scratch starts lagging after 25 costumes are added to a sprite, but at least try to get 2 or 3 of the changes into a single project at a time. Play here - looks a lot better and the project was built for it: https://turbowarp.org/528546107?hqpen&fps=60&offscreen&clones=Infinity Was going to become the new extratropical script for Vortex Simulator 2. Then it was going to become Vortex Simulator 3. Now it's something entirely different. I don't think I'll be changing it this time. Standard make your own hurricane season controls. If you're not familiar with them yet: X = extratropical R = remnant D = tropical depression S = tropical storm 1 = Category 1 2 = Category 2 3 = Category 3 4 = Category 4 5 = Category 5 Z = SD A = SS Not normal controls: Space - randomize jet stream (the wavy trajectory a cloud takes when seperated from a extratropical system) O - different map P - open settings Updates 1.0 -Released 1.1 beta (September 1. 2021) -Added in paths -Added in an eye size slider 1.1 (September 2, 2021) -Made paths appear after the storm dies -Changed C4 and C5 color -C can now be pressed to clear tracks -Pressing space causes the paths to appear and for the storm to "mostly" dissapear -The storm now is centered at a point moving towards the mouse pointer -Remnant low now has two cloud types: the cloud type there orignally was (low-level circulation) and occasionally convecive bursts that follow a direction randomly set when space is pressed along with a bit of influence from the jet stream. TL;DR convective bursts added. -Eye size can be changed; lover eyesize value makes a bigger eye 1.2 (September 4, 2021) -Dead storms no longer produce convection -Added storm size, which controls how far out arms can exist from the storm -Added arm size, the distance of which the clouds themselves spawn from the arm centers -Also added convection size, the size of the convective bursts for remnants -O can now be pressed to change the colors from visible to infrared (another map) in the background. -P can be pressed to make a GUI appear where you can change the size of the arms, storm and eye instead of the sliders cluttering the screen -Subtropical storms -Subtropical depressions -Fixed large eyes becoming more ragged than intended due to a bug resulting from scripts accidentally left over from always at mouse movement -Clouds clustering at the cyclone's center should be a bit less severe -Project made 2x slower so 60fps could be used on Turbowarp instead of interpolation, which shows clouds for a brief period if they spawn in the eye before the cloud tries to spawn somewhere else -Shear direction variation can be up to 1.5x more intense than it was before, and also doesn't hinder the convection speed anymore -Convection clouds are bigger 1.3 (September 15, 2021) -Added connected paths (currently the smaller path is the same color as the larger path) -Default storm, arm, and eye size are now smaller

Project Details

Project ID830013790
CreatedApril 2, 2023
Last ModifiedApril 6, 2023
SharedApril 2, 2023
Visibilityvisible
CommentsAllowed

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