It only pursues if the player is corrupted. Please only change the behavior of the enemy, and nothing else. Please make it so this works if the enemy is a clone, and its movement is stopped if it hits a wall between it and the player. If the player becomes within reach again, he goes after it again. Remember, the animation of the enemy has to show on the clones. Thanks, and good luck! You'll be updating this: https://scratch.mit.edu/projects/635788253/ I've kinda botched the code for Hazard D in it, so sorry about the mess...