read. learn. different. ---------------------CONTROLS----------------------------------- 2 - Toggle Dummy Fighting Mode A & D - Move W - Jump S - Crouch P - (Hold) Pose Q - Toggle Stand -----Stand Off/Base Character----- F - Kick R - Quick Stand Barrage T - Throw -----Stand On----- E - Barrage (+5 Range: Delta Stand Advantage.) R - Heavy Punch (+10 Spread, +6 Range: Delta Stand Advantage.) H - Stand Slam (Launch you to your mouse) (Dome, this Delta Stand Advantage allows you to hit the enemy using a larger hitbox with the attack, this also sends the enemy a shorter distance and yourself.) G - Super Punch (Uppercut-like Move) (Easier spam: Delta Stand Advantage.) --------Both/Special-------- K - Kinetic Crash (Traps the enemy and deals light damage, can be used with Stand On and Off.) Y - Nuke Counter (The next time an enemy hits you: it knocks them backward.) Z - Sprint (Increases movement speed and under some circumstances involving skill this allows phasing through enemies before they have the chance to attack you.) M - Water Gun (Summons a water gun that shoots quick beams at the enemy, (though sends you backwards with massive knockback.) deals light damage.) U - Spoon (Low range, large knockback. medium damage. It scoops the opponent upward and sends them flying around half the height to the opposite direction you are facing. This, like a few others: gives you recovery time to plan out which combo your about to do next, except this one gives you more since it can be used multiple times in a row when your cards are played correctly.) ------COMBO EXAMPLES------ 1) Stand + E + F + G + H + M (x2) + H + R + G + K + U + K 2) Stand + K + E + F + H + U + E + R + U + U + H + Hol E 3) Z, D. = Shift (past enemy) + M (x3) + K + F + T + K + R find some more out on your own!
NOTES: this guys kinda hard to use unless all you do is spam, though if you want to have actual fun i would recommend not spamming. CREDITS: original project. the AnimEngine