So far: Arrow Keys: Move Z- Attack X- Jump C- Alt Attack S- toggle walk/run -no air attacks so far Press space for inputs manual. Click manual to close
Done: -Jumping is smoother -Recoil -Air combo -Fixed some positioning stuff -Projectile attack in combo -Test enemy. When you are hit it says "P", when you hit it it says "G", and "H" when hit by a player projectile -Math to calculate hitboxes in a semi-3d environment Unfortunatly due to the way cloning and variables work, I can't make an accurate height-position detector for projectiles. What that means is projectile position doesn't matter, touching it will count as damage regardless of height.