An updated Verlet Integration ball and line physics engine! Use this for more speed: https://turbowarp.org/825442869?hqpen Use arrow keys to move and press space to zoom out. -Circle/circle collision -Circle/line collision -Circle/circle connections -Circle/connection collisions -Substep support -Easy camera system (CamX, CamY, Zoom) -Fully customizable color, radius and IDs per object Ideas: -Connection stretchiness -Friction -Elasticity -Fix floating bug