A game project which can update variables continuously WITHOUT LAG. Use arrow keys to move. Go to the green exit to move to the next level. Avoid touching red lava or else you will go back to the beginning of the level. Only 5 levels as of now. It will loop back to the first level after that. All 5 levels are possible, I tried it.
NOTE: You CAN remix this project (give credit!) into your own game, even adding, perhaps, a title screen and buttons, even something that lags the project to see if I am telling the truth. Now read on. I can confidently say that this is completely lagless (This DOES NOT mean the display is lagless, but rather the variables update laglessly). This is done by using one of the weirdest ideas I have thought of: The way to change variables continuously without lag is by using the 'timer', a value that has this property. Although, we would need multiple stoppable timers for this job, as there are multiple variables that need to update laglessly. This problem is already handled by my 'Multiple Timers' project: https://scratch.mit.edu/projects/810416283/ And I borrowed some custom blocks from there. With the right tinkering of the code, I made a game which is lagless.