The West Eldar of Fire need The Sacred Ball of Jarmuk to be transported to The East Eldar of Fire to be combined with The Sacred Ball of Myron to make the Sacred Ball of Ithmill, which West and East both worship. But the Evil Rynoxs do not want Ithmill to be created, for it is a sin to all Rynoxs, and may pull them into war with The Eldar of Fire. But in order for The Eldar of Fire to be one, they need Ithmill to be created. Knowing words would not stop the creation, The Rynoxs made impassible Stones of Hot and Ladderie. Knowing that The Sacred Carrier of The West could not transport it, the Old East Eldar of the West used magic to make The Sacred Ball of Jarmuk move. It can sink into the depths of Ladderie, and the conciquence of hitting Hot will be a simple transportation back. If you can help the Sacred Ball of Jarmuk, the Eldars of Fire will be one... and will be Ithmill, the enemies of Rynox. The controls are easy. Brown Stone (Ladderie) can be sunk into by pressing down. Red Stone will make you restart the level. Right and left are simple movment arrows. Up makes you jump. Space changes the color of Jarmuk.