~ SHORTYS UNDERTALE BATTLE ENGINE!! ~ Being updated!!!(?) Edit instructions (bad) Go into the backdrop to set some stats such as the enemy HP, Player HP/LV/Name Damage, KR, and more. Go into the attacks sprite and make your own attacks, or import your own from your backpack. use the broadcast "player(hurt)" in order to do damage. To regulate attacks and when they happen, you can just use the "TurnCounter" variable to keep track. there is also a "Filler attack" for whenever you do something besides fight, so you have to do something with that too. Death cutseen is able to be handled in the "Text(Clone)" sprite, at the top of the "EnemyTurn" broadcast. Hope someone actually uses this, and enjoy the tests fight!!! UPDATE LIST: v1.0 -Basic Battle engine v1.1 - New souls, green, purple, and yellow. v1.2 - Damage is no longer a fixed value - Different hit types, such as parrying and blocking. v1.3 - Act menu - Sparing ( v1.3.1 ) -Fixed bug with HP -Changed how the green soul shield moved ( v1.4.1 ) - Added item menu - Added ability to add custom items - Added Def/Atk boosts ( v1.4.2 ) - Minor changes/Bug fixes - Attack is now a percentage of the maximum damage to avoid it going into the negatives If there is anything else missing, then i will update it.
TEXT ENGINE - @toopgobo HP BAR - @eriknguyen2012 UNDERTALE - Toby Fox Everything else was made by me : D