Yes, this is a collab game. For better performance and quality, use this: https://turbowarp.org/821693526/fullscreen?hqpen&fps=60 Play the original game at https://patcailmemer.github.io/Ordinal-Markup/ CHANGELOG: v0.0.1: Number is incomplete; the ordinal can reach 9w^9 before being inaccurate; OP and things that cost OP don't exist yet; options tab only has 2 buttons, color and music settings which are both booleans; the game is in dark mode and that only; buttons look just like they do in normal OM; the music is the 1st original OM song at low quality; colors already work 100%; the ordinal's display doesn't quite match the original OM, +0's still appear and a coefficient of 1 can be visible; v0.0.2: Well, cleaned up the number through methods. v0.0.3: Added OP. It doesn't have a use yet. The engine that detects if your number is greater than 10240 is still broken as the number itself is. Even then, the OP gain system is broken. v0.0.4: Made it so that a large enough power results in w^w instead of w^10. v0.0.5: Saving system added... I know it's very basic, workings is easy, but it gets the job done. Also started work on a markup page, and added limits. v0.0.5.1: Number fixed. v0.0.6: Fixed OP calculations. v0.0.7: Fixed ver number + removed thing v0.0.8: Fixed markup requirements. v0.0.9: fxed v0.0.10: attempted to add the w^2 part v0.0.11: Added an Autoclickers button to the Markup page. v0.0.12: Made the numbers work with other bases (important once we add Factor Shifts) v0.0.13: 10274837's remix is non-canon, added a factor button to the markup page. v0.0.14: A lot. - Big update: Completely overhauled saving system. Now, a more user-friendly save code is given. The ordinal is saved as 2 numbers instead of a list: ord and over. Did not use yet another Griffpatch tutorial! - Implemented fghexp, which is the algorithm used to calculate the number in the original game. (This is also where the ord and over for the save code is from: the original game used numbers to store the ordinal) - Moved the "Maximize ordinal but number does not increase" button to where it is in the original. - Moved the OP display to the Markup tab. v0.0.14.1: "Flipped" ordinal display, so now it displays w5 instead of 5w (like the original game)