arrow keys - movement A/S/D - jump you can change the controls in the project by editing the 'controls' list feel free to remix UPDATE LOG ------------------------------------------------------------------------- v0.2 3/6/23 - optimized camera code - added tails' tails (still a w.i.p, can't find slanted running sprites that are separated from tails) - gave tails his pushing animations - improved collision a bit - changed how spindash revving works - added update log - changed how slope detection works (kinda) - switched to GSE's map to test steeper slopes (still compatible with the tiles from v0.1, just modify the 'get level touching' block a bit to get it working) v0.1 2/21/23 - project released
a sonic engine that attempts to replicate the physics of sonic 2. CREDITS ------------------------------------------------------------------------- @KirbymostohV2 for the 'tails costume' sprite the sprites resource for the emerald hill tiles @Scooperax for the emerald hill scrolling background the folks at Sonic Retro for the Sonic Physics Guide @griffpatch/@griffpatch_tutor for the scrolling tile engine @MentalBox for the genesis cover of Trackmania 2 Stadium - Airtime this engine's game loop is inaccurate to the sonic physics guide.