Section is the current area of the level, level is the current level, costumes in the ground sprite are named with: LEVEL#_SECTION#_TYPE Types currently include: G - ground D - danger E - end of level Currently there are four messages, Kill - Deletes all ground clones. Next Level - Moves to the next level. Dead - Kills the player. Begin Level - Creates ground, the player, and starts the main loop. The engine still can be optimized. (only necessary if the game starts to lag.)
#TeamCoders #TeamDynamic