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CS (Combo System) Rework (Version 2)

MEMegaKidAxl•Created March 14, 2023
CS (Combo System) Rework (Version 2)
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Instructions

Here's a list of things in the system. -Smooth Runcycle -Better Combat -Chargeable Slova Bombs -D U N K -Higher Jump - Two Aerial attacks -Transformation! (He dyed his HAIR YELLOW) Here's a list of things needed in the system. -That beam Mike used all the time -Bug Fixes -Polish -Target Enemies Maybe? Controls: Base Mike: Z to jump Left and Right arrows to move X to fight C to charge Slova Bombs X in midair to D U N K C in midair for the Slova Ball (Because it's an uncharged Slova Bomb that you kick) V in Midair to Transform Super Mike: Z to jump Left and Right arrows to move X to fight C to fire Scatter Wave (An attack I made to fill up the moveset) X in midair to D U N K (This time with a kick so it's a GOAL now, right?) C in midair for the Nova Bomber (Another attack designed to fill the moveset. Sacrifices the tracking capabilites for more power.) V to De-transform Bugs: -Super Mike can move while doing attacks, unlike Base Mike -Mike (Both forms) can move after performing the Kick finisher -Mike (Base) can make two chargeable Slova Bombs by doing the Slova kick right before landing -Mike (Super) can do the same(ish) thing (^) with his alternate attacks -After the first beam, Mike (Super) can do some random scrambled mess of attacks after jumping -(Bug #3) except if you don’t charge another Slova Bomb Credits go to: @DynoMike03 Sega DBZ @relrel

Project Details

Project ID819225355
CreatedMarch 14, 2023
Last ModifiedJune 2, 2024
SharedMarch 8, 2024
Visibilityvisible
CommentsAllowed