A little coding test featuring different types of bullets Hold click to shoot 1 - Stubid walks/stops walking 2 - Send Stubid to middle Space - Swaps bullet types Bullet Types - Homing: A bullet that automatically curves towards your target when in close proximity. - Ricochet: A bullet that bounces several times off walls before disappearing. On its last bounce, it has a 1 in 3 chance to auto-aim at your target. - Boomerang: A bullet that slows down and then turns around, beginning to speed up. When it turns around, it also begins increasing in size. - Shrapnel: A bullet that splits into 3-5 clones of itself upon impact with something. - Drones: A bullet that generally moves towards your cursor. When it gets close to the target, it begins chasing it. Disintegrates over time.
(boomerang is the worst xd) i spent a WHOLE lot of time on homing shrapnel is probably the laziest one